00:00
00:00
Spendec

12 Game Reviews


Tips Below.

- Ovr time, roe deers will probably become the most useful (Provided you're reasonably skilled).
- The most sturdy and financially rewarding vehicle is the monster truck.
- A moose with a full cyborg upgrade will be able to destroy any vehicle in a single hit.
- The long trucks are like heavenly gifts; Because of their length and speed you can bounce on them many times, which is really useful for building up combos and getting money. If you destroy them, the still-running frames also serve as useful 'nets' to keep you in the air.
- Red deers aren't very helpful in comparison to the other two, but if you're interested in getting all the medals, you'll need at least one on your team.
- A roe deer with a full cyborg upgrade can destroy the smallest cars in a single hit.
- In order to get the "Monster Spectacular" trophy, you'll need a moose with at least the full cyborg upgrade and level two duck upgrade (the one that increases bounce). Oh, and a hell of a lot of luck.
- Don't follow a vehicle you're trying to destroy too far to the edge of the screen, or you'll bounce of an invisible barrier which can often lead the the death of your deer... again.
- You should probably put it on low quality...

Some suggestions...

- That previously mentioned invisible barrier can be quite a nuisence - it would be better if you could just make it so that the deer stops moving toward the edge.
- There's clearly a hell of a lot of detail in this. The deer's faces change each time they hit a vehicle and the car designs obviously differ with each of the areas. An art gallery would be quite cool.
- It's cool that you get to name each deer, but it only ever appears in the shop, so there isn't a massive amount of point in doing so. Perhaps a Soul Calibur-style pop-up after each deer dies or somehing.
- You were clearly trying to implement personalities into each deer, but it kind of fades as you soon stop paying attention to their facial expressions. Some voices wouldn't hurt.
- There doesn't see to be an ending. I mean, I never quite got all the medals, so if there's some kind of scene once you do then it's way too difficult to get there. Maybe a certain total accumulated money goal, and something else for getting all medals like... freakin hentai of something.

Oh come on now, admit it, it's one of the best motivations ;)

Ironic really...

... that Doug, the one in the title of the game, is also the one that ruins it.

One correction needed.

On your part about dubbing, you said that the mouths are drawn to corespond to the Japanese voice actors words. Fact of the matter is, it's the opposite; The way they usually simply open and close in most animes is done specially so that it can be dubbed over by other languages.

Apart from that misleading part, I have to agree with the flash.

A good game, but two big flaws.

One: It's little different from the first one, with the exeption of upgrades.

Two: There's a way to kind of cheat: If you set up a couple of good turrets most units that approach your base will be cut down before they can deal damage, so you can simply wait while the xp & money piles up, then strike heavily.

Irritating...

On the second play part with the bird, you hit an obstacle when you get within a meter's distance of it. Unnecessarily difficult.

A bit dissapointing, really.

I mean, you look at the title and then read the first sentance of the author comments, and as soon as you reach the word "bombers" you interpret that you will be using a bomb-proof briefcase to protect form falling bombs. But unfortunately, that's not really the case, is it?

It takes forever for the briefcase gauge to charge up, and I only ever used it once - and even then simply to see what it was like. Also, the ability isn't even to useful - it only protects from bombs landing on your head. Explosions from the side from those big one-hit-kill bombs can still get you. I got well past 700,000 points or so by the time I actually gave up before I got properly beaten, and never had to really use the super briefcase ability to survive. This all pretty much ruins the point of the title.

To include the briefcase more, perhaps you should remodel it so that (this is just a base suggestion) maybe the character could be standing on a damaged floor in a building of some description, and had to use the briefcase to stop the bombs hitting the floor, otherwise the floor would collapse and he would plummet to his death. Or maybe make it so that he's constantly running away from the bombers, and you have to alternate pressing up and right so that he alternates between holding the briefcase above his head to protect form falling bombs and holding it in front of him to protect from explosions slightly ahead of him, or people running in the opposite direction, or something...

In fact, I wouldn't mind controlling the briefcase itself. A Super Bouncer remake springs to mind... but that would be a little easy, wouldn't it? Oh I don't f*ckin know - your the animator/programmer, you do something.

Oh, and er, for the sake of reviewing this game for what it actually is, I found it was only slightly addictive, got boring quickly and was un-replayable after one death (motivation-wise).

Four words came to me whilst playing this...

Masterful.
Exeptional.
Ingenious.
Fab.

Watching your movies (especialy One More Final Battle), you always wish you could be in control- for the fact of the matter is, they heavily resemble & depict games. It was extremely satisfying to finally be able to choose the characters' moves.

A few suggestions are due, however. More for the sake of reviewing, rather than the fact that they can be made.

1) When you finish the game, you get a strong "It's over" feeling, which is dissapointing in contrast to the game's length. There is no particularly motivating reason to play the game a second time, and your hardly going to go through that again on an EVEN higher difficulty for a few more medal points- it took me a quarter of an hour to defeat the final enemy on easy difficulty alone. A more motivational reason to play the game through a second time would be awesomesauce.

2) Battling the mecha boss gave me an idea: why not make a subgame out of that box of ideas that was Mecha Dress Up? A mode where you could create your own mecha- just as you would on Mecha Dress Up- and then battle it? Or better yet, play as it against a SECOND created mecha? Or better yet still, play as BOTH of them? OR EVEN BETTERER, watch them duel in A.I mode? OR HAVE A CHOICE OF DOING ANY FOUR OF THOSE THINGS!?!?
*Ahem*... anyway, maybe that could be the reward for completing the game? Create that mode, and then unlock it once you have played the game through once? That would solve the motivational thing I pointed out in the first suggestion as well. Anyway, that's just what I think.

3) (I swear this is the last one) You have so many references to Final Fantasy in this game, yet no absolutely direct tributes to the legendary series. Sure, there were a couple of music pieces from FFIX, and there was the good ol' blood sword as well, but what would really get cheers would be a FF enemy somewhere. Maybe a secret boss (hint hint, going back to the reward issue again).

I know it sounds like I'm tearing this game to bits, but I actually loved it to bits. Those are just my ideas for a bit of polishing. I know what you may be thinking... "OMGWTFBBQ this fag hasn't submitted a single flash submission but thinks he knows everything noob noob noob noob". Well...

Food critics don't have to be able to cook to do their job, do they? A weird metaphor I know, but think of me as the food critic, yourself as the chef and the game as the food, and you'll see what I'm getting at if you didn't already.

Summary: Almost perfect, but but nevertheless brilliant and well worth playing by far.

*Phew*... my fingers hurt.

This has been around for a fair while...

...but only recently released on NG. How typicaly selfish of Armour Games.
And if you hadn't already found it on that website before you could tell anyway because this "sequel" uses pretty much the same programming & visuals as the previous game. It would hardly take 2 years.

Anyway, it was good- the irish dude was a nice touch- but it was, as I said, pretty much the same as the previous one. You'd be much better off simply updating the first game.
Although I imagine I'm judging this from something of a biased point of view, for the last time I played this was 2 or 3 months ago.

Holy hell...

This game rivals even Sonny in it's awesomeness. Great voice-acting, amazing animation & movements, horrifyingly believable environment. This is everything I, for one, could ever hope for in a game.

Subtitles don't quite keep up with speech, though. That's all I will say.

What in the...

Well that was... different.

Good game, man. I loved all the different level styles and comments after each one. There isn't enough of this kind of stuff on newgrounds.

I am perfectly sane.

Age 30

Trouble

London, England

Joined on 4/4/08

Level:
11
Exp Points:
1,156 / 1,350
Exp Rank:
56,596
Vote Power:
5.29 votes
Rank:
Civilian
Global Rank:
> 100,000
Blams:
9
Saves:
12
B/P Bonus:
0%
Whistle:
Normal
Medals:
302